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June 10, 2009 : Boston, MA @ Hyatt HarborsideJune 10, 2009 : Boston, MA @ Hyatt Harborside

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Games Accessibility Day Virtual Worlds and Health Day

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to register visit : http://www.regonline.com/gfh2009to register visit : http://www.regonline.com/gfh2009

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8:30:00Breakfast8:30:00Breakfast

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9:00:00Overview of the Morning

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Michelle Hinn and Mark Barlet

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9:10:00A Roadmap for Games Accessibility

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Ben Sawyer

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9:30:00Keynote : Hakkar's Corrupted Blood Plague : How an Outbreak in World of Warcraft
is Helping Epidemiologists Create Better Disease Models

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9:35:00Games Accessibility 101 : Where We Are Today Nina Fefferman / Dept. of Ecology, Evolution and Natural Resources, Rutgers University

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Michelle Hinn

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10:00:00Why Making Mainstream Games Accessible Is Critical for Everyone

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Mark Barlet and Nissa Ludwig

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10:45:00Break10:30:00Break

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Overview of the next section10:45:00Group Training Sessions for Relaxation Response Techniques in a Virtual World

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Michelle Hinn and Mark BarletDr. Dan Hoch / Partners Healthcare

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11:05:00Why we need to teach accessibility in game development programs: a case and case study

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Paul Pivec

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11:15:00Break

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11:35:00The Context of Games Accessibility

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Göran Lange11:25:00Nursing Education in 3D—Leveraging Virtual Worlds and Immersive Learning Simulations

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John Miller & Cathy Walker / MUVErs, LLC

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12:00:00Accessibility for Educational Technologies : Funding, Results, Opportunities

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Heidi Silver-Pacuilla, NCTI12:10:00An Update on Health work in Second Life

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John Lester, Linden Lab

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12:30:00Lunch12:30:00Lunch

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1:30:00Overview of the next section1:30:00SECTER: Simulated Environment for Counseling, Training, Evaluation, and Rehabilitation

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Michelle Hinn and Mark BarletTreating behavioral disorders using a multiplayer immersive environment

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1:40:00Creating a Custom Game Console for a Child with Low VisionWalter Greenleaf / Greenleaf Institute

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.Kevin Bierre

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2:05:00Making video games/virtual worlds accessible to visually impaired/ motor impaired2:15:00Break

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Eelke Folmer

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2:30:00Development of a Virtual Reality Coping Skills Game to Prevent

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2:35:00Open Sound Control as Middleware for Games Accessibility and Body-Movement Controlled GamingPost-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients

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Alasdair ThinPaul Krebs / Memorial Sloan-Kettering Cancer Center, Department of Psychiatry and Behavioral Sciences

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3:00:00Break

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3:00:00Top Ten Design Tips for Game Accessibility3:10:00Psychology sessions in Second Life

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Michelle HinnMichael Stora

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3:30:00Break

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3:40:00Break

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3:45:00Overview of the next section

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Michelle Hinn and Mark Barlet4:00:00Metrics Practices for MMOGs and Virtual Worlds

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4:00:00Accessibility Games for Therapeutic Purposes (Title Subject to Change)Darius Kazemi / Orbus Game Networks

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Bradley Kaldahl, University Of Dubuque

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4:25:00Exergaming for Everyone : Accessibility Meets Active Gaming4:30:00Wrap Up and Group Discussion

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Stephen P. Yang, State University of New York College at Cortland

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John. T. Foley, State University of New York College at Cortland

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4:50:00Group Meeting : Where Do We Go From Here?

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Michelle Hinn, Mark Barlet Moderators

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