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. | | 11:05:00 | Why we need to teach accessibility in game development programs: a case and case study | | | | | | | |
. | | | Paul Pivec | | | | | | | |
. | | | | | 11:15:00 | Break | | | | |
. | | 11:35:00 | The Context of Games Accessibility | | | | | | | |
. | | | Göran Lange | | 11:25:00 | Nursing Education in 3D—Leveraging Virtual Worlds and Immersive Learning Simulations | | | | |
. | | | | | | John Miller & Cathy Walker / MUVErs, LLC | | | | |
. | | 12:00:00 | Accessibility for Educational Technologies : Funding, Results, Opportunities | | | | | | | |
. | | | Heidi Silver-Pacuilla, NCTI | | 12:10:00 | An Update on Health work in Second Life | | | | |
. | | | | | | John Lester, Linden Lab | | | | |
. | | 12:30:00 | Lunch | | 12:30:00 | Lunch | | | | |
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. | | 1:30:00 | Overview of the next section | | 1:30:00 | SECTER: Simulated Environment for Counseling, Training, Evaluation, and Rehabilitation | | | | |
. | | | Michelle Hinn and Mark Barlet | | | Treating behavioral disorders using a multiplayer immersive environment | | | | |
. | | 1:40:00 | Creating a Custom Game Console for a Child with Low Vision | | | Walter Greenleaf / Greenleaf Institute | | | | |
. | | | .Kevin Bierre | | | | | | | |
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. | | 2:05:00 | Making video games/virtual worlds accessible to visually impaired/ motor impaired | | 2:15:00 | Break | | | | |
. | | | Eelke Folmer | | | | | | | |
. | | | | | 2:30:00 | Development of a Virtual Reality Coping Skills Game to Prevent | | | | |
. | | 2:35:00 | Open Sound Control as Middleware for Games Accessibility and Body-Movement Controlled Gaming | | | Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients | | | | |