| |
. | A) keep to zones |
. | B) engagement |
. | C) opportunity attacks |
. | D) groups |
. | 5) FATE mechanics |
. | A) aspects, assessment, declaration, etc. |
. | 6) D&D scale is 20-valued and FATE scale is 9-valued (-4 - 4), so FATE ~ D&D/2 |
. | A) +2 in D&D is roughly like a +1 in FATE so most feats translate to a +1 bonus |
. | B) each attribute rank is roughly equivalent to 4 pts in D&D, so +0 ~ 10-13, +1 ~ 14-17, +2 ~ 18-21, +3 ~ 22-25, +4 ~ 26-29, +5 ~ 30-33 |
. | 7) 1/2 level is represented by a skill number (range from 0 to 7) |
. | A) Skill number is used for powers, defense numbers, and skill rolls |
. | 8) skills based on attributes |
. | A) resolve (wis), endurance (con), perform (cha), etc. |
. | 9) attrs add to relevant skills and powers |
. | A) start with 2 attribute points and the possibility of upgrading by taking poors (-1) |
. | B) racial bonuses can bump up the max and provide extra points (humans get a +1 to any, others get 2 specific +1s) |
. | 10) Extra stress boxes |
. | A) stress is relative to expertise, so higher level characters take less stress from a hit by a lower level character |
. | B) magic item bonuses increase damage |
. | |