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. | | kewlkarim | Gomez | Older Dog | Johnny | MasterBlstr | | | | | |
. | Kewlkarim | x | Guilty | | | Guilty | Insane | | | | |
. | Gomez | Innocent | x | | Innocent | | Naïve | Sane | | | |
. | Older Dog | | | x | Innocent | | mafia | | | | |
. | Johnny | | | Guilty | x | | Paranoid | | | | |
. | Master Blastr | | | | | x | Sane | Naïve | | | |
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. | # Sane Cop: Always gets correct results. | | | | | | | | | | |
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. | # Insane Cop: Always gets incorrect results, i.e. "Guilty" for Pro-Town players and "Innocent" for Scum. Once the player realizes they are insane, they can generally produce effective results by reporting the opposite of what they discover. | | | | | | | | | | |
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. | # Paranoid Cop: Always gets "guilty" results. Rare in games with a Godfather, for obvious reasons. Once the Cop discovers their sanity, they may stop investigating, as all results are equally useless. | | | | | | | | | | |
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. | # Naïve Cop: Always gets "innocent" results. This may be the most common variant sanity used, as it masks Scum even if the Cop dies early. | | | | | | | | | | |