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. | Use of projector with tablet | The digital teacher uses the projected tablet screen to display and write most notes and work in class. S/he has more instructional time because problems or lecture notes are already ready for class and don't need to be written during class time. Furthermore, s/he has all the notes/problems that were written or worked during class, and these can be saved, emailed, or posted online. The digital teacher can also pull up student screens on the main display to show to the class, or to have students work problems for the class. | Connect the tablet to the projector wired or wirelessly to project lesson plans. | Connect to the projector wired or wirelessly to project lesson components. The abiltity to project the lesson & components adds value to the lesson. | Connect to the projector wired or wirelessly to project lesson components. Add multimedia components to the digital content. |
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. | Distributing, collecting, and grading assignments digitally
| The digital classroom takes advantage of being able to write on the tablet in a variety of programs because it makes that written work available anytime and anywhere. Students can submit their assignments to digital drop-boxes before class even begins, and teachers can carry them anywhere with their tablets. Students and teachers both retain copies of documents shared with each other, and they can collaborate online. The teachers can retain copies of annotations made on student work. | Teacher will provide and collect 25-50% of all classroom handouts and notes in digital format. | Teacher will provide and collect 50-75% of all classroom handouts and notes in digital format. | Teacher will provide and collect 75-100% of all classroom handouts and notes in digital format. |
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. | Use of digital resources (including eTexts) | The digital teacher routinely uses digital resources and has his/her students use them for a variety of purposes including research, texts, and multimedia. Library databases are utilized to reach richer sources of information including peer-reviewed journals and expert-edited references books. Digital versions of text books replace the paper version for in-class use. Students can easily navigate and use the digital resources and are able to annotate and insert comments on them. Digital tools like NoodleTools, Diigo, and Zotero are used to support the research process by enabling students to easily track citation information, annotate web content, and organize and store web content.
| Resources and support materials should be comprised of 25-50% digital materials of the total. | Resources and support materials should be comprised of 50-75% digital materials of the total. | Resources and support materials should be comprised of 75-100% digital materials of the total. |
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. | Use of multimedia, digital tools, creativity | In the digital classroom it is understood that students must gain fluency searching, evaluating, manipulating, creating, and publishing information in a variety of media forms and formats. Text, hypertext, blogging, audio, video, wikis, networks, social-networking, and other web2.0 tools are used to support and take advantage of multiple learning styles and multiple intelligences.
| In the digital classroom students will be engaged in projects that develop digital literacies and use a variety multimedia forms and formats. They will include at least 3 elements of digital literaces and or multimedia. | In the digital classroom students will be engaged in projects that develop digital literacies and use a variety multimedia forms and formats. They will include at least 6 elements of digital literaces and or multimedia. | In the digital classroom students will be engaged in projects that develop digital literacies and use a variety multimedia forms and formats. They will include at least 9 elements of digital literaces and or multimedia. |
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. | Development of digital ethics and online safety | Digital tools create new opportunities for disrespectful, dishonest, defiant, devious, and deviant behavior. In the digital classroom there is a striving towards honor online. The digital teacher models this by properly citing all sources, holding students accountable for being respectful online, and enforcing consequences for transgressions of rules. The digital teacher feels comfortable supervising students using computers. The digital teacher employs a repertoire of strategies for classroom managment of one-to-one tablets to ensure students are on-task. Regarding "fair use," the digital teacher understands that copyright was created to protect creativity and not to stifle it, so the digital teacher helps student to take advantage of the wealth of available resources remixing them and creating new knowledge products.
| The teacher should feel comfortable and competent in the areas of digital ethics, honor online, and fair use for education to deliver 25-50% of class content. | The teacher should feel comfortable and competent in the areas of digital ethics, honor online, and fair use for education to deliver 50-75% of class content. | The teacher should feel comfortable and competent in the areas of digital ethics, honor online, and fair use for education to deliver 75-100% of class content. |
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. | Teacher-collected or teacher-created resources | The vast array of electronic information sources online allows teachers to create customized materials for classes. This individualization and personalization of course content enables the teacher to work to her/his students' strengths & weaknesses and provide a more customized approach to curricular development and delivery than is possible with a "one-size-fits-all" textbook driving the curriculum.
| 25-50% of digital class materials should be teacher collected or created. | 50-75% of digital class materials should be teacher collected or created. | 75-50% of digital class materials should be teacher collected or created. |
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. | Inquiry, Project, & Problem-Based Learning | One-to-one technology puts powerful tools in the hands of students which can be used with a more student-centered approach to curriculum which challenges students to find answers to problems and create meaningful digital products. | 15-30% of class content should be centered around inquiry, project, and problem-based learning. | 30-45% of class content should be centered around inquiry, project, and problem-based learning. | 45-60% of class content should be centered around inquiry, project, and problem-based learning. |
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. | Student work is published for a wider audience | In a paper-based classroom, a student hands in a paper to the teacher, it gets graded and returned to the student who likely sticks it in his backpack, never to be seen again. In the digital classroom students are putting their writing on blogs or posting PowerPoints, podcasts, or PhotoStories online. These digital products are viewed by more than only the teacher. Peers, classmates, and parents can access the student's work to review and comment on it.
| 1-2 Student digital projects are published for a wider audience each semester. | 2-4 Student digital projects are published for a wider audience each semester. | 4-8 Student digital projects are published for a wider audience each semester. |
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. | Outside experts or global connections | Students might also have an occasional opportunity to communicate in some form with experts in the field.
| Students have the opportuninty to communicate with outside experts 1-2 times each semester. | Students have the opportuninty to communicate with outside experts 2-4 times each semester. | Students have the opportuninty to communicate with outside experts 4-8 times each semester. |
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. | Assignments requiring collaboration | Collaboration has been identified as an important "21st Century Skill." In the digital classroom there are opportunities to have students work together to create, revise, and publish their work. Examples include co-authoring documents using shared Google documents, peer review using a voice commenting with VoiceThread, etc.
| 1-2 assignments each semester that require collaboration and/or cooperation. | 2-4 assignments each semester that require collaboration and/or cooperation. | 4-8 assignments each semester that require collaboration and/or cooperation. |
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