Use the form below the descriptions to book to take part in one or more of our webinars.
All webinars will be run using Elluminate Live! We will notify you of arrangements approximately seven days prior to the webinar in question, giving you time to get your PC or Mac set up and tested.
Below is a brief description of each. All webinars will start at 12 noon UK time. Each will have two presenters whose 20 minute presentations will be followed by 5-10 minutes for session-related questions. After the second session there will be a facilitated open discussion involving both presenters. We envisage this lasting for up to 30 minutes.
15 October - Video on a Shoestring - closing date for bookings: 9 October
James Clay, Gloucestershire College
Session Title: Me, my camera and I
Session Description: So you want to create video, you need a crew then don't you? A lot of hardware, you know cameras, mixers, microphones. You need lots of time, we're talking days here aren't we? Oh and yes you need people, lots of people? Well yes you can do it that way if you want to, or you can do it another way, just you (and a camera now and again). James Clay will show how he creates, edits and delivers videos quickly, easily and without a large crew or lots of money.
Rob Hubbard, LearningAge Solutions
Session Title: How I shot my client
Session Description: Rob Hubbard's company designs and develops elearning content. Tired of paying people £500+ a day to shoot and edit video for him Rob instead spent the money on equipment and did it himself. In this session Rob will talk you through the approach he took to shoot and edit video that his client was delighted with.
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Description of past webinare, for archive purposes
1 May - Using Webinars for Real-Time Learning - the closing date for bookings was 24 April - bookings received after that date will not be acknowledged. Please go to *A* below for an extract from the joining instructions for the webinar, which include the URLs for the webinar and for the webinar evaluation.
Phil Green, Independent Consultant
Session Title: Counterpoint - the key to successful webinars
Session Description: The best of live online presentations achieve a counterpoint between the use of visual aids, text, audio, and audience participation. It is easy to see how you can interact with an audience through the medium of a virtual classroom or web-conferencing tool. It is easy to overcomplicate when you have so many useful facilities at your fingertips - whiteboard, markup tools, polling/survey tool, instant chat, voice, feedback devices and so on. External programs to make slides, graphics or movies offer further opportunities to over-embellish. Phil Green will profile some of the skills and commonsense you need to apply to create suitably interactive and engaging presentations, live and online, and so get your message across to diverse audiences, large and small.
Eric Berg from the LINGOS
Session Title: How to make effective use of a web presentation system like Elluminate Live!
Description: In this session Eric Berg, LINGOS,
http://ngolearning.org/default.asp, who is an experienced user of Elluminate Live! for education and training will outline the way he uses the system for distributed delivery of synchronous learning. Eric works with member organizations to develop project management courses and also general sessions for online presentations. Although the session will draw on the features that Elluminate offers, it will have a general focus. (WebEx, GoToMeeting, Adobe Connect, and Yugma, all have many features in common, and the principles of using them to good effect are the same.)
16 June - Serious Games
Sara De Freitas, Serious Games Institute, Coventry University
Session Title: Research insights from the Serious Games Institute: New models for applied research?
Session Description: This presentation will introduce some research findings and outline some streams of research being undertaken at the recently established Serious Games Institute. The Institute's Applied Research Group is developing a range of new models, frameworks and approaches being developed for using virtual world technologies, serious games and interactive digital media mash up applications for health, education and environment domains. The collaboration between academia and business is supported through the applied research models being adopted by the group, and so the link between research and development is brought closer together.
Christopher Brannigan, Caspian Learning
Session Title: Rapid development of Serious Games – no coding necessary
Session Description: The provision of easy to use authoring tools has given rise to the phenomena of Rapid eLearning – fast, flexible, reusable and lower cost eLearning content development. Now, new tools are emerging that promise to do the same for the development of Serious Games and Immersive Learning Simulations.
In this session we’ll cover some of the key properties and capabilities that these tools must share if Serious Games are going to go mass market. Using the Thinking Worlds authoring tool we’ll demonstrate how this works in practice – giving instructional designers the power to develop 3D Serious Games and Immersive Learning Sims.